![]() ![]() Beyond you can see the moving blades and the first lever you used, so swim through the opening in the ceiling and climb out of the water at the end. Swim to the top to get some air, then through the door you just opened. Swim upwards to return back to the room with the three doorways. Swim down and pull the lever on the side of the pedestal to open a door in the room above. Swim forward to reach a room with the Water Crystal on a pedestal. Swim back down and get the Vector-R35 Clip from the entrance of the tunnel (if you did not get it while entering). When you reach the T-junction, turn right to surface and get some air. When you pass through the opening of the bars, you can avoid the next spikes if you swim to the top left. It is better if you swim close to the base of the spikes. Try to swim at the bottom left or right side of the tunnel. At least you have enough breath to make it across. There is also a current that takes Lara to the top of the tunnel and does not help you maneuver her. As you swim farther, you will see spikes coming from every side of the tunnel. Dive in the water and pass the opening through the bars. Tunnel with crossed spikes - Save your game here, because you may die in the next part. Swim through the opening of the bars and The spikes are coming from every side of the tunnel and Get the Large Health Pack at the bottom and swim through the opening of the bars at the back of the tunnel in order to surface and get airĪnd dive. Continue swimming forward and then down through another opening. Swim down and forward, and get the Large Health Pack you saw before behind the bars. ![]() The rightmost (as you face them), above the opening you swam through before, contains a Vector-R35 Clip, the middle one contains a Large Health Pack and the third one leads you to an opening in the floor. Pull the lever on the left to raise the water level in the room outside. Dive and swim through a small opening behind some plants (as shown in this screenshot). There are three doorways in this room but you cannot reach them. You will get it later, so ignore it for now. Then drop through the hole.Ĭircular room with water - If you examine the room, you will see a Large Health Pack behind the bars. If you did not get the Cartridges before, do it now. Climb out of the water and return to the first room. Exit and swim upwards through the opening you came from. Pull the lever to fill with water the area beneath the first room. You will probably pass through them easily, but if you are having troubles with them, swim between the two horizontal blades. Take a look around to spot the arched doorway with the moving blades blocking the entrance. When the knight passes in front you, equip the Shotgun shoot him a couple of times.įlooding the room below - Go to the second room and drop into the water. To do that, enter the second room and turn to face the doorway (as shown in this screenshot). ![]() However, you can force the knight fall through the hole and get rid of him once and for all. If you cannot get them now, you will have two more chnaces. To get them without injury, you need to stun the knight once at a time. There are two V-Packer Cartridges in the first room. Avoid the circular opening in the first room, because this is a long drop down and Lara will be killed. If you are hit by a fireball, you can either load your game or drop into the water in the second room. Room with circular opening in the floor - As soon as the level begins, proceed forward and to the either left or right to avoid the fireballs that the knight beyond throws through his sword. ![]() * You can force the knight fall through the hole, but since Lara does not actually kill him, we do not count him as a kill. Tomb Raider 6: The Angel Of Darkness Walkthrough & Game Guide The Angel of Darkness Walkthrough and Game Guide - Paris, Level 14: Neptune's Hall ![]()
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